I wanted to do more with this game but I'm still thinking of puzzle ideas

the concept for this game was to make a rube Goldberg-esque game with many different mechanics that involve killing the player and bringing them back to life to overcome seemingly-impossible puzzles

Keep in mind, the game isn't very fleshed out yet. The ultimate vision for the game is for the levels to be massive and involve a long sequence of puzzles where your dead body is the ball in a rube Goldberg machine and you use tools to mechanisms to get to the goal.

One mechanic I plan on adding is a self destruct where you could aim where the explosion would launch you and make you fly far. Perhaps even with more explosions you can activate after you die to give more control.

let me know any ideas you have for puzzles I could implement in the future.


Controls, is just mouse and keyboard

wasd, space to move around, shift to run, E to interact

space to skip cutscenes

gamepad is supported but I haven't tested it very much

Xbox layout:

run with B,  A to jump, X to interact

if the game says to press E remember to press X on the gamepad

the left and right bumper switch character

start to pause(I haven't implemented a complete UI functionality for gamepad)


Assets I used: 

unity starter assets package 3rd person controller

unity tower defense template: turret model

Link to Github: https://github.com/juicedup12/LiveDieReboot

Development log

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